Ancestor
Revered warriors of old roam through the elven forests, visible only due to their shining silver swords. They are only partially present in the mortal realm, and wounds close as if they had never existed. Their voice can whisper in the wind words that chill the hearts of their enemies, making them, ocassionally, abandon the fight prematurely, or even die of sheer fear.
Special Notes: Spirits have very unusual resistances to damage, and move quite slowly over open water. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit can frighten enemy units that are next to it, making them fight worse. Adjacent enemy units of lower level will do less damage in battle. When an enemy unit of the same or lower level is adjacent and engages in combat, its attacks do 15% less damage times the difference in their levels + 15%.
Information
Advances from: | Warrior Spirit |
Advances to: | Forefather |
Cost: | 44 |
HP: | 25 |
Movement: | 7 |
XP: | 90 |
Level: | 2 |
Alignment: | chaotic |
ID | Elvish Ancestor |
Abilities: | terror |
Attacks (damage - count)
ancient blade melee | 5 - 4 arcane | drains | |
requiem ranged | 3 - 3 cold |
Resistances
blade | 50% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 50% | fire | 10% | |||
cold | 70% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | 2 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 60% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 2 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |